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You're SPECIAL - Calamity VS P-21

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Time for yet another SPECIAL duel! The "male" companions that follow our protagonists, Calamity and P-21! The base 40 attributes available is again the standard for these two. And did you notice that I have put all the characters from FOE on the left and from PH on the right? Bet you didn't! OR ALREADY DID, WHO KNOWS?!

Anyhow, the explanations for each, as always:

STRENGTH: (Calamity) Calamity has been carrying two miniguns on his back with no strain whatsoever, while simultaneously using a sky wagon in the process with all of his friends on board. Not to mention, his enthusiasm for collecting small trinkets of whatever in his prospects with no cumbrance, whatsoever. (P-21) P-21 doesn't really prefer to carry much around him in trips, apart from grenades, lockpicks and tripwires. As far as cumbrance goes, P-21 only can carry what is on him at that time, apart from probably some smaller items.

PERCEPTION: (Calamity) Calamity seems completely deft in what usually goes around him, despite knowing quite from his adventures. his projections about what do go around are usually at a glance, not taking much else into consideration, which Littlepip can usually finish for him. (P-21) Being as quite and reserved as he is, gives him a lot of think and ponder about. Although sometimes he is also too tunneled in his mind to consider other options, but that is usually because he has lived in a society where he was nothing but a breeding device.

ENDURANCE: (Calamity) Taking multiple hits, dodging overwhelming odds, with a mighty trigger finger, Calamity is what you would expect from most other Pegasus ponies, and a Dashite at that: Resilient. (P-21) A majority of his time was spent limping with what seemed like a injury that could never be recovered, not to mention, his strange ignorance of putting anything protective upon him makes him a quite vulnerable opponent.

CHARISMA: (Calamity) Despite Calamity's "southern" accentuation into conversation, Calamity can be persuasive in and out of combat. Not to mention, being capable of seducing Velvet Remedy, a thing that Littlepip envies. (P-21) Because of his diminished nature as a living being in the Stable, P-21's usual spats with other people are met with untrustworthiness and almost casual suspicion. P-21 is still, as of what I've read, haunted by what Stable 99 had done to him, still not over what the Overmare had tried to make of him, and isn't open to face the truth of his fatherhood to Scotch Tape, as it serves as another reminder of his horrible past.

INTELLIGENCE: (Calamity) What Calamity can't usually solve with logic, he solves with bullets. While most of the time forward thinking, Calamity is always darting into battle with gleefull anticipation, without further incentive to think of his possibility of surviving. (P-21) P-21's skills in lockpicking and science make him the mediator for things that involve technology, when Blackjack is in a funk. P-21's skills in arming and disarming mines and grenades also make him a clever pony.

AGILITY: (Calamity) Calamity is fast on his toes when it comes to firing weapons, but in terms of being sneaky, or subtle, Calamity is as open as you can get in terms of straightforward. Not a bad notch, but still, not worthy of the highest skills in agility. (P-21) P-21 is able to almost blend into the area around him, free of usually having to face opponents head on, which is usually why he is up to the task of breaking through terminals and cracking locks, as he can do so with the grace of a thief. This might have something to do with P-21's repeated successes of breaking out of medical and his other attempts of escaping the Stable.

LUCK: (Calamity) Calamity is only just fortunate enough to land a neat job of protecting caravans from Raiders, while his sole identity as a pegasus is forsaken by the Enclave and family alike. His adept skills in fighting also make him more fortunate not to have been killed earlier. (P-21) P-21 only fares slightly higher than Calamity, due to his ability to avoid most confrontation dead on and sneak away. His imposing ability to find valuables under the guise of the enemy also give him the jump on most of his foes, when ready.

Alright, there you go. Hope you enjoy!

EDIT: Moved Calamity and P-21 title pieces to look more centered.

ANOTHER EDIT: Added my likeness in the background. Also, I had to replace the monofonto font with the same/appropriate font, since I got a new laptop and didn't have the font on this particular harddrive.

MOAR EDIT: Added a 'tags' section for the two characters. explanations below:

YET ANOTHER FUCKING EDIT: Fixed how out of center all of the text in this image was. this was more difficult as this was done before I attempted to edit these with the Medics upload. also added a subtitle to the subtitle, like with The Female Companions and Odd One Outs.

BATTLE SADDLE VS EXPLOSIVES: Calamity usually fights with battle saddles almost all the time, due to his inherent compatibility with using them as a Pegasus/ P-21 prefers to combat enemies with explosive weapons, his grenade Launcher, Persuasion, proves to be his strong suit as he can study the trajectory of the pipe. Also, his skills in rearming, disarming, and dismantling particular mine traps is also to be esteemed.

FIREARMS VS LOCKPICKING: Congruent with Battle Saddles, Calamity is also good at using firearms not attached to a saddle. He is deadshot, after all/ P-21's multiple, half successful attempts of escaping the clinics of his Stable has made him the toolman in being able to break through locks of ammo caches or medical boxes.

REPAIR VS SNEAK: Despite Calamity being more known for his gunplay than anything, his cutie mark, before being burned out was a bolt and hammer, after he learned how to brake down a gun that wasn't working for him. His skills in repairing and breaking down certain types of ammo is also a plus/ P-21 is quite sneaky and subtle, being able to catch most of his enemies off guard even with his usually loud weaponry. 
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Honestly, if Calamity was an Earth Pony, I'd hand's down give this one to P-21.  They are both master marksmen, with quick and decisive instincts.  However, P-21 is shrewd, cunning and patient.  Capable of sneaking up on just about ANYTHING and there is NOWHERE he can't set a trap.  

Calamity is straightforward and impulsive.  In a land battle P-21 would disappear and only reveal himself after calamity was a clout of pink vapor.  Now, Calamity can fly which nullifies P-21's ability to place traps almost completely.  While Calamity has mini guns (which are awesome) they aren't particularly accurate.  They are the definition of quantity over quality.  Being up in the air gives him all the time he needs to find P-21, but he'd probably have to make strafing runs to get in close, leaving him vulnerable to P-21's inherent mastery of ballistic trajectory's and his insanely powerful grenade launcher "Persuasion".  

The true game changer is that Calamity has "Spitfires Thunder".  Which is less of a sniper rifle and more of a shoulder-mounted cannon that weighs almost nothing.  With that, he can go up into the air and stay there as long as he wants until he sees his target.  At that point, P-21's only chance would be to hide and stay hidden for so long that Calamity lost his patience and got too close while looking for him.  At that point, P-21 needs calamity to be close enough to hit while being far away enough to not get caught in the blast and if he misses Calamity can take a shot from wherever he wants and would probably not miss.

In a 1-on-1 fight I have to give this fight to Calamity.  If anyone disagrees, I would LOVE to hear you reason(s).